let t = require;
let  e = module
let  o =  e.exports;
 o.default =  e.exports;

                'use strict';
                console.log("start");
                var _n91,
                    i =
                    (this && this.__extends) ||
                    ((_n91 = function n(t, e) {
                            return (_n91 =
                                Object.setPrototypeOf ||
                                ({
                                        __proto__: []
                                    }
                                    instanceof Array &&
                                    function(t, e) {
                                        t.__proto__ = e;
                                    }) ||
                                function(t, e) {
                                    for (var o in e) {
                                        Object.prototype.hasOwnProperty.call(e, o) && (t[o] = e[o]);
                                    }
                                })(t, e);
                        }),
                        function(t, e) {
                            function o() {
                                this.constructor = t;
                            }
                            _n91(t, e),
                                (t.prototype =
                                    null === e ?
                                    Object.create(e) :
                                    ((o.prototype = e.prototype), new o()));
                        });
                Object.defineProperty(o, '__esModule', {
                        value: !0
                    }),
                    (o.GameScene = void 0);
                var r = t('AbsScene'),
                    a = t('ShadowActor'),
                    s = (function(t) {
                        function e() {
                            var e = t.call(this) || this;
                            return (e._items = []), e;
                        }
                        return (
                            i(e, t),
                            (e.prototype.addItem = function(t) {
                                this._items.push(t),
                                    this.addEffect(t),
                                    this.addShadow(t, new a.ShadowActor(t));
                            }),
                            Object.defineProperty(e.prototype, 'items', {
                                get: function get() {
                                    return this._items;
                                },
                                enumerable: !1,
                                configurable: !0
                            }),
                            (e.prototype.clearItems = function() {
                                for (var t = 0; t < this.items.length; t++) {
                                    this.removeEffect(this._items[t], !0);
                                }
                                this._items = [];
                            }),
                            (e.prototype.clearEffects = function() {
                                t.prototype.clearEffects.call(this), (this._items = []);
                            }),
                            (e.prototype.addActor = function(e) {
                                t.prototype.addActor.call(this, e),
                                    this.addShadow(e, new a.ShadowActor(e));
                            }),
                            (e.prototype.onDestroy = function() {
                                (this._items = null), t.prototype.onDestroy.call(this);
                            }),
                            e
                        );
                    })(r.AbsScene);
                (o.GameScene = s), console.log("end");
            module.exports =  e.exports;